MCC Island

News and Announcements for MCC Island
The boat is about to arrive at MCC Island and we’re sure you’re all itching to get onshore and explore all the exciting things MCCI has to offer. The sea, the sun, but especially the games. MCC Island is launching with four fan-favourite games from the MCC event: To Get To The Other Side, Hole in the Wall, Sky Battle and Battle Box. But these aren’t just the MCC games you’ve watched during the event; we’ve added a few extra surprises to each of the games to offer a new and exciting experience previously unseen in the world of MCC. On top of that, by participating in them, rather than earn Coins, like in the MCC Events, you’ll earn Score! Score determines how well you’ve personally played the game, with rewards like Game Tokens...
Skip, jump and whack those chickens in TGTTOS! One of the most chaotic games on the MCC roster; it’s only gotten more chaotic since its move to the island, it’s To Get To The Other Side! In a slight change from the event, TGTTOS is now played in 3 rounds of 90 seconds with 24 players. Players race each other to cross the map by any means necessary in order to reach the other side and punch a chicken. PvP is enabled so players can punch each other off ledges, throw snowballs, build walls or break bridges to ensure they stay in the lead and the others fall into the void. We intend to roll out 6 TGTTOS maps during the MCCI Beta, which will be randomly selected throughout the game for players to tackle, 5 Event maps: Industry, Walls...
Hole in the Wall - jump to avoid the void! One of Noxcrew’s oldest games, you better be quick on your feet if you want to avoid the giant slime wall barrelling towards your face in Hole in the Wall! One of our 4 launch games, Hole in the Wall is a last-man-standing game where players stand on a platform and dodge through giant walls of slime moving towards them or get yeeted into the void below. Played in one 4-minute round with up to 24 players, Hole in the Wall is much more like our Super Hole In The Wall Java map than the MCC Event game. As well as including sike walls from the event, we’ve included return walls (walls that go back on themselves) but that's not all... Introducing tricks and traps! Tricks and traps can occur...
Hello, and welcome to our first ever patch notes! We've got a few general updates, economy balancing, and tweaking some of the kits in games! General Made certain… preparations… for the oncoming plague… Provided useful reporting commands and links in the Escape Menu. Various performance & stability improvements. Quest rerolls not refreshing daily should be fixed. Faction XP has been adjusted throughout all sources Quests grant less XP Games grant comparable xp; the amount of time you spend in a game should now better reflect the xp you gain. Game Tokens Increased the amount of tokens each game gives based on the average amount of time it takes to play. Reduced the multiplier during Daily Token Bonus from 5x to 3x. Increased the...