Almost Daily Tricks and Trivia until Arrow Storm is removed

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Presenting the last post in this thread before I go on vacation and will probably not be able to update for a couple days...

#8​

Corner Glitching​

It's possible to shift at the corners of maps and glitch through walls if there is no overhang. It's best explained with a quick example:

corner air slime.gif


This is the ideal case. The blocks you are glitching past are slime blocks and there is a block of air on the ground level. This causes you to swim underneath the wall, and it's by far the most consistent version of this, working 100% of the time! (or at least close to that, you never know with hitw :skull:)

A bit less consistent but still possible is the same but without the block of air.

corner slime slime.gif


It looks way more scuffed and will probably kill you at least 1/3 of the times you try it tho...

corner slime slime death.gif


I think there is a certain timing with moving forwards that makes it more consistent as it impacts the knockback you receive, but I am not sure how exactly you'd need to time it and if it would even be possible to get consistent at it.

The reason I don't have the resource pack enabled for all of these clips is to show another thing.

corner wood.gif


Trying to do this with wood is almost guaranteed to just push you off the platform to your death.

On that note I should really explain how exactly knockback works at some point, huh. Soon!


Like most things I've covered in this thread this isn't that useful in most situations... but of course there are a couple exceptions to that, this wall on Beach in particular.

useful wall glitch.gif


shout-out to my GOAT snowbows who does the same thing in this clip and knows even more about glitching through walls than I do lol :3
 

Bonus​

I can't do an actual post since I'm on vacation and can't play rn so I'm just going to cheat and mention this thing I worked on a bit ago!

How Traps Are Selected​

Back in July I decided I wanted to figure out how the game chooses traps.

I ended up tracking traps in over 200 games of HITW that featured at least 8 unique traps, and published the results from that and my analysis of what these results effectively mean for the game as a spreadsheet and here on the forums!

Here is the link to my forum post on it :3

Check it out if you want to learn how the traps are (probably) selected.

There have been some slight changes to this with Fishbowl's release and the patches afterwards, so the post is currently slightly outdated, but a lot of it is still accurate. I'm working on an updated version already, but it's not ready yet :eyes:

I'll probably be back with a new proper post next Thursday!
 
We are so back.

#9​

Snowman Glitch​

Time for one of my favourite glitches in this game! You think Jack Frost isn't a deadly trap? You are wrong.

If you stand at the same spot as a snow golem while the wall passes through there is a small chance that you will simply die. You'll get knocked back the same way you would if you collided with the wall itself, which means certain death most of the time. The only way to counter this is making sure there are no snow golems nearby when you pass a wall on the ground.

Sadly I couldn't get a clip of it properly happening to me to demonstrate, since getting the bug is pretty rare and rng dependent... but I have something even better:

Me getting a kill with it.

jack frost snipe low res.gif


Funniest accident in my almost year of actively maining this game and it's not even close.


So how does it work exactly?

Obvious disclaimer that I don't know for sure since I can only go off observations of the bug happening, but I think I have a pretty good guess at least.

Snow golems constantly place snow beneath them. The snow gets instantly cleared by the wall but is then spawned again afterwards until the wall moves further. For some reason this moment of a block being placed inside the wall can cause the same knockback to the player that they would receive if there was an actual block of the wall in it's position.

I have some assumptions on why this is the case, but am not really confident in them (especially the finer details).
As far as I am aware you usually get knocked back if the game considers you "stuck" in the wall, meaning there is a block of the wall at the same coordinates that you are standing on. This can be seen with the bugged return walls for example, since they just teleport one block at a time, and thus their way of hitting players is solely getting them stuck on the same coordinates instead of actually pushing them like normal walls often do.

It seems that the game sometimes considers the player stuck in the wall in that same way if the snow golem's snow spawns beneath them with the right timing, and thus causes the same knockback.

This is further supported by the bug not actually just happening with snow golems. It can happen with every trap that places blocks on the ground. There have been instances of players getting knocked back if cobwebs are placed on them with this exact wall movement timing, the fire from Hot Coals spawning on them, or even sand from Sandfall falling on them the moment the wall passes through (@Poseidan hi :3).

(if this is totally wrong please correct me smile @ Noxcrew)

All that doesn't really change anything about the bug in practice tho. The only way to stay safe is just being careful you don't position yourself in a way for a block to spawn on you, and this only realistically happens with snow golems anyways since they place a lot more blocks than the other traps and the timing for it to actually happen is super narrow.

If you get lucky you might survive it either through landing back on the platform, or other glitches just killing the knockback like it happened to me in this case!

max jack frost kb.gif


You need a lot of luck for this tho. Try sneaking while in the air, since that might help with knockback getting cancelled in general in my experience (really unsure if it actually plays a part but it's worth a shot lol).


Just as a heads-up: Updates on this thread might get more rare as they take quite a bit of effort and time to write and to actually get the clips for them, especially as I'm covering more obscure mechanics that need good trap rng to happen. This is also the reason why this post is later than my original estimation of thursday lol
 
We are so back.

#9​

Snowman Glitch​

Time for one of my favourite glitches in this game! You think Jack Frost isn't a deadly trap? You are wrong.

If you stand at the same spot as a snow golem while the wall passes through there is a small chance that you will simply die. You'll get knocked back the same way you would if you collided with the wall itself, which means certain death most of the time. The only way to counter this is making sure there are no snow golems nearby when you pass a wall on the ground.

Sadly I couldn't get a clip of it properly happening to me to demonstrate, since getting the bug is pretty rare and rng dependent... but I have something even better:

Me getting a kill with it.

View attachment 8736

Funniest accident in my almost year of actively maining this game and it's not even close.


So how does it work exactly?

Obvious disclaimer that I don't know for sure since I can only go off observations of the bug happening, but I think I have a pretty good guess at least.

Snow golems constantly place snow beneath them. The snow gets instantly cleared by the wall but is then spawned again afterwards until the wall moves further. For some reason this moment of a block being placed inside the wall can cause the same knockback to the player that they would receive if there was an actual block of the wall in it's position.

I have some assumptions on why this is the case, but am not really confident in them (especially the finer details).
As far as I am aware you usually get knocked back if the game considers you "stuck" in the wall, meaning there is a block of the wall at the same coordinates that you are standing on. This can be seen with the bugged return walls for example, since they just teleport one block at a time, and thus their way of hitting players is solely getting them stuck on the same coordinates instead of actually pushing them like normal walls often do.

It seems that the game sometimes considers the player stuck in the wall in that same way if the snow golem's snow spawns beneath them with the right timing, and thus causes the same knockback.

This is further supported by the bug not actually just happening with snow golems. It can happen with every trap that places blocks on the ground. There have been instances of players getting knocked back if cobwebs are placed on them with this exact wall movement timing, the fire from Hot Coals spawning on them, or even sand from Sandfall falling on them the moment the wall passes through (@Poseidan hi :3).

(if this is totally wrong please correct me smile @ Noxcrew)

All that doesn't really change anything about the bug in practice tho. The only way to stay safe is just being careful you don't position yourself in a way for a block to spawn on you, and this only realistically happens with snow golems anyways since they place a lot more blocks than the other traps and the timing for it to actually happen is super narrow.

If you get lucky you might survive it either through landing back on the platform, or other glitches just killing the knockback like it happened to me in this case!

View attachment 8737

You need a lot of luck for this tho. Try sneaking while in the air, since that might help with knockback getting cancelled in general in my experience (really unsure if it actually plays a part but it's worth a shot lol).


Just as a heads-up: Updates on this thread might get more rare as they take quite a bit of effort and time to write and to actually get the clips for them, especially as I'm covering more obscure mechanics that need good trap rng to happen. This is also the reason why this post is later than my original estimation of thursday lol
Ok this was the first one I’ve never even heard of that’s crazy gg
 
We are so back.

#9​

Snowman Glitch​

Time for one of my favourite glitches in this game! You think Jack Frost isn't a deadly trap? You are wrong.

If you stand at the same spot as a snow golem while the wall passes through there is a small chance that you will simply die. You'll get knocked back the same way you would if you collided with the wall itself, which means certain death most of the time. The only way to counter this is making sure there are no snow golems nearby when you pass a wall on the ground.

Sadly I couldn't get a clip of it properly happening to me to demonstrate, since getting the bug is pretty rare and rng dependent... but I have something even better:

Me getting a kill with it.

View attachment 8736

Funniest accident in my almost year of actively maining this game and it's not even close.


So how does it work exactly?

Obvious disclaimer that I don't know for sure since I can only go off observations of the bug happening, but I think I have a pretty good guess at least.

Snow golems constantly place snow beneath them. The snow gets instantly cleared by the wall but is then spawned again afterwards until the wall moves further. For some reason this moment of a block being placed inside the wall can cause the same knockback to the player that they would receive if there was an actual block of the wall in it's position.

I have some assumptions on why this is the case, but am not really confident in them (especially the finer details).
As far as I am aware you usually get knocked back if the game considers you "stuck" in the wall, meaning there is a block of the wall at the same coordinates that you are standing on. This can be seen with the bugged return walls for example, since they just teleport one block at a time, and thus their way of hitting players is solely getting them stuck on the same coordinates instead of actually pushing them like normal walls often do.

It seems that the game sometimes considers the player stuck in the wall in that same way if the snow golem's snow spawns beneath them with the right timing, and thus causes the same knockback.

This is further supported by the bug not actually just happening with snow golems. It can happen with every trap that places blocks on the ground. There have been instances of players getting knocked back if cobwebs are placed on them with this exact wall movement timing, the fire from Hot Coals spawning on them, or even sand from Sandfall falling on them the moment the wall passes through (@Poseidan hi :3).

(if this is totally wrong please correct me smile @ Noxcrew)

All that doesn't really change anything about the bug in practice tho. The only way to stay safe is just being careful you don't position yourself in a way for a block to spawn on you, and this only realistically happens with snow golems anyways since they place a lot more blocks than the other traps and the timing for it to actually happen is super narrow.

If you get lucky you might survive it either through landing back on the platform, or other glitches just killing the knockback like it happened to me in this case!

View attachment 8737

You need a lot of luck for this tho. Try sneaking while in the air, since that might help with knockback getting cancelled in general in my experience (really unsure if it actually plays a part but it's worth a shot lol).


Just as a heads-up: Updates on this thread might get more rare as they take quite a bit of effort and time to write and to actually get the clips for them, especially as I'm covering more obscure mechanics that need good trap rng to happen. This is also the reason why this post is later than my original estimation of thursday lol
This might have happened to me yesterday. Wasn't recording though so we'll never know for sure.
 
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This is a pretty unique one I have to say

#10​

I made a feedback post on reworking return walls and a lot of the stuff mentioned there also fits into this thread so I'm counting it as a post for here lol​


I wrote about how return walls are currently broken, how this impacts the players, and how to fix all these issues. Check it out here!



Also regarding the snowman glitch from last time:

I finally got a clip of it happening! I decided to be fancy and record it using replay mod so enjoy :3

snowmandeath.gif
 
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It's been a bit. The lack of updates was caused by me wanting to cut down the rate of updates here anyways and then me being sick the last couple of days, it just happens sometimes lol

I originally wanted to show something else today, but just couldn't get the last clip I wanted for it, so instead you get this short and sweet mechanic!

#12​

Jumping on Sike Walls​


Ever since sike walls were changed to remain stationary for a bit after getting close enough to the platform in patch 0.4.4 back in closed beta, it's been possible to use them to dodge the real walls. While that might seem counterintuitive at first, it's actually pretty easy:

fake wall jump.gif


Like a lot of other stuff in this thread this is more of a fun thing to do than a useful strategy in most situations, but you never know!
 
Almost daily, huh...

#13​

Floating Sand​


While the sand spawned by Sandfall usually is found on the platform (as it should be), it is sometimes pushed off the platform by walls, where it remains floating in the air instead of falling to the ground.

This sand can be used to dodge walls, as demonstrated in this clip:

me and izzy being the coolest.gif



There are some issues with this however. If you remain on the sand for too long you will simply die.

single death.gif


This will also happen if you jump on multiple blocks of sand.

multiple run.gif



I can't say for sure why this happens, but I'm guessing it's the anti-cheat detecting the player as being off the platform and somewhere where they really shouldn't be, as it would also explain some other glitchy deaths in this game.

The sand just floating in the air is obviously also a bug to begin with, and you can kind of fix it (even if there is never a reason to). Right-clicking one of these glitched sand blocks will make them disappear, I'd assume because the game updates the block for you client-side and recognizes that it never should exist in this spot at all.

sand destruction.gif


This only updates the block for you and not everyone else tho, meaning you can no longer jump on top of it, while other players will still be able to and will look like they are floating in the air doing it.
 
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Almost a month since the last update (skull emoji) but we pick up right where we left with the sand related tricks!

#14​

Using sand for 1x2s​


There are a lot of ways to use sand to easily get through required 1x2 or 2x2 jumps, either by jumping over the wall or just staying on top of a sandblock as the wall passes through, and making it through the hole this way. (Let me know if anyone wants a post on those, I deem them kinda basic but I also played thousands of games lol)

But with 1x2s on medieval very hard walls there is the issue, that the walls are too tall to be jumped over, and because of the thin platform it's unlikely that a sandblock falls down exactly where the hole in the wall is.

Luckily you can just do this:

Replay 2023-09-20 00-45-17.gif


If you sneak at the edge of a sandblock that is directly next to where the hole is gonna be, you can simply sneak into the hole as the wall passes through, without needing a block of sand in front of the hole itself!
 
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