Presenting the last post in this thread before I go on vacation and will probably not be able to update for a couple days...
This is the ideal case. The blocks you are glitching past are slime blocks and there is a block of air on the ground level. This causes you to swim underneath the wall, and it's by far the most consistent version of this, working 100% of the time! (or at least close to that, you never know with hitw )
A bit less consistent but still possible is the same but without the block of air.
It looks way more scuffed and will probably kill you at least 1/3 of the times you try it tho...
I think there is a certain timing with moving forwards that makes it more consistent as it impacts the knockback you receive, but I am not sure how exactly you'd need to time it and if it would even be possible to get consistent at it.
The reason I don't have the resource pack enabled for all of these clips is to show another thing.
Trying to do this with wood is almost guaranteed to just push you off the platform to your death.
On that note I should really explain how exactly knockback works at some point, huh. Soon!
Like most things I've covered in this thread this isn't that useful in most situations... but of course there are a couple exceptions to that, this wall on Beach in particular.
shout-out to my GOAT snowbows who does the same thing in this clip and knows even more about glitching through walls than I do lol :3
#8
Corner Glitching
It's possible to shift at the corners of maps and glitch through walls if there is no overhang. It's best explained with a quick example:This is the ideal case. The blocks you are glitching past are slime blocks and there is a block of air on the ground level. This causes you to swim underneath the wall, and it's by far the most consistent version of this, working 100% of the time! (or at least close to that, you never know with hitw )
A bit less consistent but still possible is the same but without the block of air.
It looks way more scuffed and will probably kill you at least 1/3 of the times you try it tho...
I think there is a certain timing with moving forwards that makes it more consistent as it impacts the knockback you receive, but I am not sure how exactly you'd need to time it and if it would even be possible to get consistent at it.
The reason I don't have the resource pack enabled for all of these clips is to show another thing.
Trying to do this with wood is almost guaranteed to just push you off the platform to your death.
On that note I should really explain how exactly knockback works at some point, huh. Soon!
Like most things I've covered in this thread this isn't that useful in most situations... but of course there are a couple exceptions to that, this wall on Beach in particular.
shout-out to my GOAT snowbows who does the same thing in this clip and knows even more about glitching through walls than I do lol :3