What feature/change do you want to see on MCC Island?

Make it so players can make PKW-Courses on the MCC Island Server

Implementing this would make it easier for players to make maps for PKW and consequently, would make great variety in every single game.
I
do not think many players even know you can make maps, because it is a feature outside of MCC Island. Furthermore, you could make it so people can look at each others maps and practice them, but that is a bit far fetched.
This was initially planned alongside the apartment system I believe, I don't know the status of that still happening though.
And it's not like they have a lack of submissions at the moment as they have over 1000 submissions in queue. :)
 
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Honestly Noxcrew members and all the moderation team on mcc island you work hard to deliver the best that first of all and most important than anything.
I belive a new game on mcci is the play and the community would prefer a game from mcc event one of these maybe (meltdown with music please, SOT maybe if team of 4 assembled in discord vc chat, build mart (solo), Rocket spleef rush (solo), survival games, meltdown and meltdown and more meltdown)
Yes! i did spam meltdown i am aware that i spammed meltdown, honestly it would be a very cool addition

If there is any problems of adding these i am aware and an explanation to the community can make things very understandable if there is any problem.

Thank you noxcrew and Mods for these amazing days! :heart: :heart: :heart: :heart: :heart:


not simping btw
 
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Honestly Noxcrew members and all the moderation team on mcc island you work hard to deliver the best that first of all and most important than anything.
I belive a new game on mcci is the play and the community would prefer a game from mcc event one of these maybe (meltdown with music please, SOT maybe if team of 4 assembled in discord vc chat, build mart (solo), Rocket spleef rush (solo), survival games, meltdown and meltdown and more meltdown)
Yes! i did spam meltdown i am aware that i spammed meltdown, honestly it would be a very cool addition

If there is any problems of adding these i am aware and an explanation to the community can make things very understandable if there is any problem.

Thank you noxcrew and Mods for these amazing days! :heart: :heart: :heart: :heart: :heart:


not simping btw
btw if you want music a mod called Island Utils gives you that. Music isn't on MCCi and won't be because of how large it makes the resource pack, which is bad for worse PCs
 
Team balancing in Battle box based on skill

Measure to balance match if not a full team of 4.

Item Trading with other players

Blueprints state if you have the crafted item already

Some change to remove the " If you are queueing from a previous game, do "/pa leave" so we can see that you're not in a party." rule for speedrunning since I keep forgetting to type that after every single game

Elimate ghost blocks that exist in dynaball, if you pillar up into one, your frozen in place facing downwards, only way to get freed is if the other team hits you
 
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Team balancing in Battle box based on skill

Measure to balance match if not a full team of 4.

Item Trading with other players

Blueprints state if you have the crafted item already

Some change to remove the " If you are queueing from a previous game, do "/pa leave" so we can see that you're not in a party." rule for speedrunning since I keep forgetting to type that after every single game

Elimate ghost blocks that exist in dynaball, if you pillar up into one, your frozen in place facing downwards, only way to get freed is if the other team hits you
Team balancing could be very hard plus it will allow smurfing which is pro players on noob accounts and noobs on pro accounts, no offense directed to anyone btw but that's how simply I can put it.

Item trading will also open opportunity for scams btw.

But I would like to like take precautions on getting almost full lobby and minimizing the risk of lost teammates or unfull teams
 
The quick play feature needs to be reworked. From what I understand, currently it's just a separate queue of players who pressed the "quick play" button. I live in the GMT+4 timezone and like to play in the morning when the online is around 300 players, so often it's hard to start any games. Every queue is like 6/12 players, and so is the quick play. And the they never fill up.
Quick play should instead get you into whatever queue is almost full and the game is right about to start. This would help greatly with waiting so long for those last 2 players needed in order to start.
 
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The quick play feature needs to be reworked. From what I understand, currently it's just a separate queue of players who pressed the "quick play" button. I live in the GMT+4 timezone and like to play in the morning when the online is around 300 players, so often it's hard to start any games. Every queue is like 6/12 players, and so is the quick play. And the they never fill up.
Quick play should instead get you into whatever queue is almost full and the game is right about to start. This would help greatly with waiting so long for those last 2 players needed in order to start.
That's actually a weird bug. It's meant to put you into a random queue, but for some reason that doesn't happen
 
The quick play feature needs to be reworked. From what I understand, currently it's just a separate queue of players who pressed the "quick play" button. I live in the GMT+4 timezone and like to play in the morning when the online is around 300 players, so often it's hard to start any games. Every queue is like 6/12 players, and so is the quick play. And the they never fill up.
Quick play should instead get you into whatever queue is almost full and the game is right about to start. This would help greatly with waiting so long for those last 2 players needed in order to start.
Quick play is not a separate queue, it just picks a game through an algorithm and queues you up for that one. It was bugged a few months ago though but it's working as intended atm.

We do want to revisit that algorithm, currently it goes through games to ensure a variety but that can mean you're waiting a long time for games. Preferably it'd be a mix between variety and queue popularity.
 
I just had a cool idea for hole in the wall. Add a wall variant that acts like the trash compactor scene in Star Wars. For example, walls from N and S(or E and W) would both come in at the same time. Players would have to jump through the walls before they collide and destroy each other. Players stuck between the walls would get some sort of penalty similar to hot potato modifier. Where they get thrown a little after the walls are destroyed. Its hard to think of things for hole in the wall lol
 
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I just had a cool idea for hole in the wall. Add a wall variant that acts like the trash compactor scene in Star Wars. For example, walls from N and S(or E and W) would both come in at the same time. Players would have to jump through the walls before they collide and destroy each other. Players stuck between the walls would get some sort of penalty similar to hot potato modifier. Where they get thrown a little after the walls are destroyed. Its hard to think of things for hole in the wall lol
I actually had the same idea a few months ago lol!
 
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perhaps, if possible, load the hitw resourcepack upon joining the hitw lobby and not after being tp-d to the game? i know that it 100% will overlap with regular slime texture in the lobby, but at the same time i think it would make sense that the lobby and the game has the same walls... but my point for loading the resoursepack earlier is that people like me, with not so strong pcs sometimes just cant join the game of hitw bc the resourcepack loading takes too long, in best case you'll be kept in game, die early and just requeue, in worst case however you'll get kicked to the main lobby... and you go back and forth to just join the game until you get kicked from the server entirely... love hitw to death, but not being able to play it due to such a small thing is upsetting :(
 
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