I've already seen multiple people on here saying the same thing but I really feel the need to echo the sentiment: The current player invsibility range in Parkour Warrior is too short.
That was arguably already the case with PKW Dojo, but since it's more rare in that mode to have a player directly in front of you it wasn't too big of an issue.
In PKW Survivor this is way more common. There are some jumps on which the loss of vision caused by having a player in front of you makes it impossible to see where you have to go, and with the way the game works it's very likely there will be a player in front of you.
I think increasing the invisibility range by 1 or 2 blocks would fix this problem without really impacting the social aspect of the game.
That was arguably already the case with PKW Dojo, but since it's more rare in that mode to have a player directly in front of you it wasn't too big of an issue.
In PKW Survivor this is way more common. There are some jumps on which the loss of vision caused by having a player in front of you makes it impossible to see where you have to go, and with the way the game works it's very likely there will be a player in front of you.
I think increasing the invisibility range by 1 or 2 blocks would fix this problem without really impacting the social aspect of the game.